indie game studio
DERCETECH
Our Games
releasing in 2026
Permission not granted. And that’s the point.
Our games are built around asymmetry, limits, and consequences.
Agency isn’t given to players — it’s earned.
Built without safety rails.
We self-fund, so we don’t design by spreadsheet or trend reports.
We build like it’s 1991 again — without expecting forgiveness.
B2B Services & consulting
We step in when it gets delicate.
Systems end up running like ghost machines — smoother than your excuses.
Syntax (Technology)
Unreal. Godot. Roblox.
We know the engines, the constraints, and where they break.
Grammar (Organizations)
20+ years inside large accounts taught us how decisions really get made.
Budgets, incentives, politics — we read the grammar.
Semantics (Delivery)
We automate, simplify, and build workflows that survive time.
Because shortcuts mean borrowing from the future.
Need this handled?
B2B@dercetech.com
Control is optional.
Agency is not.
We help teams ship under real constraints:
money, platforms, pipelines, noise.
We assume reality doesn’t cooperate.
We’ve done this before.
…many, many times.
Different tools. Different labels.
Same failure modes.
Experience shortens the path.
The world of Arborea
From HPLC to Dercetech
Arborea.
Unseen forces. Astral entities. Liminal spaces.
Partners
We team up with people who stayed true.
Partners in crime since 2020.
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About
We ship in hostile environments.
No trends chased. No approval requested.
We kept building. That’s the whole story.
We make games because they need to exist.
4th-gen thinking, modern execution.
Our instincts come from early systems that didn’t explain themselves. We bring that discipline forward.
No nostalgia cosplay. No performed authenticity.
invest & infest
Dercetech
does the rest!

