indie game studio

DERCETECH

Our INDIE Games

releasing in 2026

Permission not granted.
And that’s the point.

Our games are built around asymmetry, limits,
and consequences.
Agency isn’t given to players – it’s earned.
Reality is not expected to cooperate.

Built without safety rails.

We don’t design by trend reports or spreadsheet.
We self-fund so we don’t have to bow to narratives.
We build like it’s 1991. No safety nets. No forgiveness.

ARBOREA

our ip & legacy

Some games don’t age.
They imprint.

Thief II. Crusader. S.T.A.L.K.E.R. Terror from the Deep. X-Com.
Alone in the Dark. Syndicate.

They built an inner world long before engines, trends
and spreadsheets took over.

Arborea isn’t a remake.
It’s the distillation.

Indie to the bone.
Rough where it should be.

Made from memory, obsession,
and the need to build something that still has weight.

Arborea?

Step into the role of Irrabel, an orphan raised at Cinder Abbey.
Dutiful. Disciplined. Trained to carry responsibility without spectacle.

Still an initiate of the Frequencist order,
she is deployed to Arborea Island,
into something that was never meant to be approached,
let alone understood.

Old bonds resurface.
Atargate Robotics goes deeper.

A sneak preview of the universe we’re working on…

Isabel

Born Izabela Zurowicz on Sept 30th 1987.
When the Wall fell, she lost everything.
The orphan is later known as Irrabel on Arborea, and Anubel in the Astral planes.

Raised at Cinder Abbey by the Frequencists,
she was later sent to face hell.
Only steel comes back intact.

Now an astral agent moving through fractured realities, she infiltrates Atargate Robotics to investigate and contain what should have remained sacred.

She finds it stripped of restraint and handed to the Wellerman Mining Corps.

Dividends were promised.
Now they’re due.

Manifestations

Trained Frequencists project their Manifestations into the Echo Dimensions.

They act as observers and executors in those pocket universes where the Astral medium fractures and reality distorts.

When Manifestations crossed, they were first welcomed as emissaries of the gods.

The rupture began when the medium was forced to answer: The occult. Dark rituals.

The Frequencist Order came into being to seal that access as a lid.

Centuries passed. At the turn of the millennium, Arborea was discovered.
Containment stopped being enough.

Dr Hexane

Born Anja Hexanović. The prodigy orphan watched her world burn during the Yugo wars at only seven, then taken in by Cinder Abbey where she grew up alongside Isabel.

Never invited to take the vows, she chose another path. If doctrine wouldn’t open the Astral plane, science would force it.

Backed by Father Erras, she rose fast inside Atargate Robotics. Now leading Erradium research, she drives the Advanced Formula.
Not to pray to the Astral plane, but to tear it open, hold it steady, and keep going past the point most would stop.

Whether that makes her dangerous or necessary is no longer her concern.

Sister Ada

Drifter. Drug addict. Thief.
After hitting the darkest place, she found the light and took the vows to keep it from going out.

Lagging behind in the astral ways, she taught the orphanage girls what doctrine never covers: how to take a hit, stand back up, hit back harder and survive the world from the wrong side of the mirror.

With Isabel and Anja at Cinder Abbey, she was dealt daughters instead of forgiveness.
And she played the hand.

Father Erras

An influential Frequencist, and necessary bridge between doctrine and industry.

The Order was built on the Horizon and the Astral medium. They understood balance. 

What they underestimated was leverage.
And they did not expect Arborea.

Beneath the island lay a concentration of a mineral long considered theoretical.
Erras recognized its potential and named it Erradium, as devotion crossed into claim.

Erradium opened the door.
Hidden agendas kicked it wide open.
Everything after crossed the redline.

Doctrine failed. Appetite didn’t.

Bethany

As Dr. Hexane’s most trusted assistant, she learned every limit, then waited for the moment to cross them.

What lies Below the Horizon is not chaos to her. It’s a threshold.

With the Wellerman Mining Corps complicit, she opens it slowly. Carefully.
To hear it respond.

Not to understand.
Not to contain.

To make it scream... and comply.

Her plan is already in motion.
When it surfaces, intent no longer matters.

Stay tuned.
Arborea is active.

Partners
& services

We team up with people who stayed true.

Partners in crime since 2020

Studio DynoStorm makes games
the good old way.
With craft, humour, and standards.

Building fun, cultured, western-positive games — not lectures, not therapy. Games with roots that don’t apologise.

Outnumbered and outfunded, yet still standing. While others bend and signal, the studio keeps working.

Royal Skies - 3D artist

Thanks to Royal, our characters crossed over intact.
Not approximated.
With topologies fixed, bones fixed and glitches fixed,
we’re now 100% Unreal 5 compatible.

200% worth hiring:
https://x.com/TheRoyalSkies

They step in when it gets delicate

When multiplayer collapses
into layers no one wants to touch,

when no one else can help
and deadlines stop being funny,

maybe you can hire www.trash-panda-games.com

About

DERCETO

Before Arborea, there was Derceto.
A water goddess. A Lovecraft echo.
The name of the manor in Alone in the Dark.

Atargate. Derceto.
Different names, same current.

In some lands, she was worshipped.
In others, she was feared.

In our world, the duality remains.
Myth and industry, depth and extraction.

Derceto Technologies.
Dercetech.

A name taken in tribute.
A signal of where we come from.

MANGA

The Arborea video game needs a GDD.
Our universe needed more.

We’ve been writing the book.
We build more than a product.

We answer to discipline.
Practice your values even when no one watches.

Our respect for manga and Japanese craft pushed us further.
Before any game ships, the characters must live.

Inspired by Junji Ito, Kota Hirano, Gou Tanabe,
and the raw contrast of Uno Moralez.

Manga isn’t decoration.
It’s rehearsal.

Not a compromise.
A proving ground.

AI

We drew manga by hand until 2022.
Then the ground shifted.

We don’t think AI replaces humans.
We think humans who use it replace those who don’t.

AI let us do what was out of reach:
bring our manga to life.

Now the drawings move.
Not as shortcuts. As amplification.

Human linework. Machine lift.
Tradition and code.

Friend or foe? Not ours to decide.

We have a story to tell.

We ship, you stay tuned.

100% Self funded

We offer B2B services to fund our projects so no one dictates what we’re allowed to build.

Software development and architecture.
Management consulting.
Cybersecurity.

Our indie titles are recent.
A deliberate effort to develop our own blend while Arborea grows.

One funds the other.
Both sharpen the blade.

We ship in hostile environments.

No trends chased. No approval requested.
We kept building. That’s the whole story.

We make games because they need to exist.

4th-gen thinking, modern execution.

Our instincts come from early systems that didn’t explain themselves.
We bring that discipline forward.

No nostalgia cosplay.
No performed authenticity.

Our motto?

invest & infest

Dercetech
does the rest!